power bank | Gonzalo Albinana
The idea of Bank Night is one of the funniest and most researched in all of mental magic since it was first published by Tom Sellers in the 1930's... Power Bank takes that idea and pushes it right into the 20's.
Power Bank is a modern, simple and fun game about, for example, a cell phone. The mobile phone can be that of the magician or that of a spectator. A number of phone cords, chargers, headphones, cords... are wrapped around the phone in question, but only one of them is actually attached to it. Whoever finds it gets to keep it... you're just one move away from winning a new phone... or losing it...
Are you in?
The result is 100% controlled by you, without the possibility of mistakes or mistakes, without complicated techniques or preparations (it can be done in front of other people), with an immediate and very simple reset.
The English tutorial explains the handling, alternatives, effect history, ideas and routines.
Two power bank accessories are included, in two different colors (white and black).
It's perfect for any environment, no matter the difficulty.
Simple, direct, modern... nothing will excite your viewers more than the possibility of losing their phone!
It works for any size and brand (although I'm sure there's a weird triangular, foldable, and Martian phone out there that will remind you of Gonzalo Albinana in the day).
Welcome to Power Bank.
"An organic twist for the bank note plot!"
- Julio Montoro